MAIN OUTCOMES
When put into action as taught and practiced, there will be noticeable changes in your staff.
Higher quality work is done with fewer errors.
Less presenteeism.
Teams become more dynamic and motivated with less turnover because people want to be there with others.
4.5 HOURS IN TOTAL • MAXIMUM 3 SESSIONS • 10-30 PARTICIPANTS • IN PERSON OR VIRTUAL
UNIVERSAL PROBLEM:
Do your people care about being at work?
As seen in: ‘Quiet Quitting’; presenteeism; poor team communication
ISSUES: Many staff see their job as mostly just a paycheck. They work to live. Even if your culture is brilliant, at least one person per team drags their feet. A blocking ‘no’ can diminish up to 90% of the team progress, and slowly build defences in staff.
SOLUTIONS: Through using LAB, teams become tighter, and when staff see repeatedly demostrated authentic offers by management to meet their needs, they reciprocate and go above and beyond more. And self-interest starts taking more of a back seat in most program participants.
LENGTH OF TIME FOR CHANGE TO START OCCURRING: min. 3 months.
REBOOTR PACKAGES: NeuroPlay + Maintenance.
The result will be observed in a 15-25% increase in team communication, and a 10-16% increase in compliments from customers.
WHAT YOU LEARN
THIS PROGRAM IS DESIGNED TO PROVIDE PARTICIPANTS WITH THE SKILL-SET TO:
- pick up the individual components of LAB: active listening, active accepting and building on whatever whoever is opposite them said.
- embody the Trust Equation by reducing their amount of self-interest.
- give and receive offers well.
- make their colleagues or buyers look good.
- use "yes, and" well in all relevant situations.
And more. All in a positive and psychological safe environment.
HOW IT WORKS:
Participants will take part in over a dozen fun activities, each designed to enhance the Human Intelligence of your participants. These activities target the typical human communication obstacles encountered by design and product teams. All together, we’ll identify and dismantle the root causes of poor communication and collaboration. This collaborative effort will steer teams towards a more efficient and productive work dynamic, enabling them to perform at their peak. All while having fun.
Csikszentmihayli (1990) recommends that one way to create an optimal flow state is through others, as it develops compassionate understanding and caring for a partner with the intention to assist them in fulfilling their goals.
Moreover, the relatedness generated by engaging in flow with others can enhance relationships, boost emotions, and intensify motivation to continue pursuing goals (Ryan et al., 2008). The sense of enhanced self-efficacy that originates from flow states may even extend to the efficacy of the group (Csikszentmihalyi, 1990).
Jordana Cole (1/8/2016), ‘I’ve Got Your Back: Utilizing Improv as a Tool to Enhance Workplace Relationships’, Scholarly Commons, Master of Applied Positive Psychology Capstone Projects, Penn Libraries, University of Pennsylvania’, PDF